Horror Music Pack – Fatally Wounded

10 musical scores and ambient/atmospheric music for horror, suspense and thriller projects.

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Description

10 musical scores and ambient music for horror, suspense and thriller games. They come in a wide variety of moods for every type of scene in a horror/suspense game, such as mystery, chase, a jump scare and other dramatic moments. Every song is looped, but there’s variations, orchestral hits for jumpscares and stingers/leadups/buildups that you can use as a buildup for the song, or you can just fade them in, it’s your choice.

The stingers and hits work with every song, since they more-or-less have the same instruments (below are the time signatures, next to the duration of the track).

The atmospheric sound of this album was mostly designed for horror/thriller projects and it features a wide selection of sound effects and frequencies, ranging from creaks, metallic noises and slams to bone-chilling strings and blaring brass. While mostly atmospheric and orchestral this score is ideal for psychological thrillers and horror games.

-1000RazorBlades_Stinger1 [00:17 – 140BPM] (musical buildup, followed by orchestral hit)

-1000RazorBlades_Stinger2 [00:23 – 140BPM] (musical buildup, followed by orchestral hit)

-1000RazorBlades_Stinger3 [00:26 – 140BPM] (Longer musical buildup, followed by orchestral hit)

-1000RazorBlades_V1 [02:34 – 140BPM] (original)

-1000RazorBlades_V2a [02:17 – 140BPM] (quiet, less instruments)

-1000RazorBlades_V2b [02:17 – 140BPM] (Atmospheric, few instruments)

-1000RazorBlades_V3 [01:18 – 140BPM] (Only intense part looped few instruments)

-1000RazorBlades_V4a [00:54 – 140BPM] (Atmospheric, minimalistic)

-1000RazorBlades_V4b [00:54 – 140BPM] (Only intense part looped)

-ALookIntoTheGloom_V1 [02:44 – 120BP] (Original)

-ALookIntoTheGloom_V2 [01:42 – 120BPM ] (quiet, less instruments)

-CyborgFactory_OrchHit [00:05 – 90BPM] (Orchestral Hit/Jumpscare)

-CyborgFactory_Stinger1 [00:25 – 90BPM] (Leadup)

-CyborgFactory_Stinger2 [00:25 – 90BPM] (Leadup)

-CyborgFactory_V1 [01:36 – 90BPM] (original)

-CyborgFactory_V2 [01:35 – 90BPM] (heavier version)

-Escape_MiniLoop [00:10 – 90BPM] (short atmospheric loop)

-Escape_V1 [02:24 – 90BPM] (original)

-Escape_V2 [01:35 – 90BPM] (quiet, less instruments)

-EvilPeople_BuildUp [00:35 – 110BPM] (Buildup)

-EvilPeople_Stinger [00:58 – 110BPM] (Leadup with tail)

-EvilPeople_Stinger2 [01:01 – 110BPM] (Short leadup with atmospheric bed)

-EvilPeople_Stinger3 [00:33 – 110BPM] (Leadup with jumpscare)

-EvilPeople_Stinger4 [00:15 – 110BPM] (Leadup with orchestral hit)

-EvilPeople_V1 [03:46 – 110BPM] (Original)

-EvilPeople_V2 [03:46 – 110BPM] (quiet, less instruments)

-EvilPeople_V3 [01:18 – 110BPM] (Atmospheric version)

-FatallyWounded_Hit1 [00:09 – 90BPM] (Orchestral Hit/Jumpscare)

-FatallyWounded_Hit2 [00:14 – 90BPM] (Orchestral Hit/Jumpscare)

-FatallyWounded_Stinger [00:32 – 90BPM] (Leadup and Orchestral Hit)

-FatallyWounded_V1 [02:18 – 90BPM] (Original)

-FatallyWounded_V1 [02:18 – 90BPM] (quiet, less instruments)

-FleshPuzzle_Hit01 [00:07 – 100BPM] (Orchestral hit/Jumpscare)

-FleshPuzzle_Hit02 [00:09 – 100BPM] (Orchestral hit/Jumpscare)

-FleshPuzzle_Stinger01 [00:48 – 100BPM] (Leadup with soft jumpscare)

-FleshPuzzle_Stinger02 [00:26 – 100BPM] (Leadup with soft jumpscare)

-FleshPuzzle_Stinger03 [00:10 – 100BPM] (atmospheric stinger)

-FleshPuzzle_Stinger04 [00:13 – 100BPM] (leadup and orchestral hit)

-FleshPuzzle_V1 [03:21 – 100BPM] (Original)

-FleshPuzzle_V2 [03:21 – 100BPM] (Quiet, less instruments)

-FogOnTheDeck_V1 [02:40 – 100BPM] (Original)

-FogOnTheDeck_V2 [02:40 – 100BPM] (Quiet, less instruments)

-GhostsInTheDarkness_Hit01 [00:11 – 90BPM] (Orchestral hit/Jumpscare)

-GhostsInTheDarkness_Hit02 [00:22 – 90BPM] (Orchestral hit/Jumpscare)

-GhostsInTheDarkness_V1 [02:08 – 90BPM] (Original)

-GhostsInTheDarkness_V2 [02:08 – 90BPM] (Quiet, less instruments)

-GhostsInTheDarkness_V3 [00:32 – 90BPM] (Intense part, looped)

-RunLikeHell_Stinger01 [00:24 – 120BPM] (Leadup)

-RunLikeHell_Stinger02 [00:24 – 120BPM] (Leadup 2)

-RunLikeHell_V1 [01:32 – 120BPM] (Original)

-RunLikeHell_V2 [01:40 – 120BPM] (Variation without spiccato violins)

Technical Details

Demo : Horror Music Pack – Fatally Wounded

Number of Audio Wavs: 51

Number of Audio Cues: 51

Sample rate: (96,000 Hz)

Does music loop: (Yes)

Minutes of total audio provided: 1hr 2 mins

Minutes of unique audio: 25 mins 4 secs

Minutes of looped audio: 55 mins 18 secs

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Supported Engine Versions

5.0 – 5.3