HoudiniAutoPipeline

Create our own workflow, use the Editor Utility Widget to encapsulate HoudiniHDA and our own processing logic, even Python logic, make them into our own workflow, generate the corresponding bat file, and run the entire workflow through bat one click.

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Description

Create our own workflow, use the Editor Utility Widget to encapsulate HoudiniHDA and our own processing logic, even Python logic, make them into our own workflow, generate the corresponding bat file, and run the entire workflow through bat one click. Works with Jenkins or windows scheduled task scheduler. Implement a timed automatic Cook, or an event triggers the Cook’s entire workflow.

demo video : https://www.youtube.com/watch?v=9V4656m9AFQ

Supported Target Build Platforms: 4.27-5.2

How to use houdini hda in blueprints:https://www.sidefx.com/docs/unreal19.0/_public_a_p_i.html

Technical Details

 (Please include a full, comprehensive list of the features of the product)

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

Number of Blueprints:7

Number of C++ Classes:7

Network Replicated: (Yes/No)NO

Supported Development Platforms: ( “Win64”, “Win32”)

Supported Target Build Platforms: (4.27-5.2)

Documentation: https://www.youtube.com/watch?v=9V4656m9AFQ    or   https://www.bilibili.com/video/BV11V4y147Sw

Example Project: ()

Important/Additional Notes:

Supported Engine Versions

5.2