Description

Material instance:

You can changed emissive, hue , ditcher parameter’s.

Physic simulations (Tor1, tor2, tor3 joints).

PBR textures (Metallic/Roghness)

Few Blueprints for demonstration.

Prepare for retargeting.

Prepare for Retargeting. Demo animations perfect work (check video).

Materials:

Base: Body, Eye

Tornado, RingPelvis (base for Niagara spawn)

Extra bones (joints in skeletal mesh): tongue1, tongue2, tongue3, jaw, eye_r, eye_l, tor1, tor2, tor3.

Technical Details

videopreview 

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: 32

Animation types (Root Motion/In-place): 32

Number of characters: 1

Vertex counts of characters: 10882

Number of Materials and Material Instances: 4 (Body, eye, tornado, ringpelvis)

Number of Textures: 22

Texture Resolutions: (Body 4096×4096, Eye 1024×1024))

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: no

Important/Additional Notes: no

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3