Description
Cache net images to the local disk. If an image is not cached in the local disk, download it from the network and cache it to the local disk. If an image exists in the local cache, load it from the cache.
Very useful for projects with a lot of images from the network.
Youtube Tutorial Video: [link]
Bilibili Tutorial Video: [link]
“Fetch Image” node vs unreal’s origin “Download Image” node.
Technical Details
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 8
Supported Development Platforms: Win64, Win32
Supported Target Build Platforms: Win64, Win32, IOS, Android
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3