Description
Video demo available here
Blueprints for procedural wall generation with adjustable variables
Blueprints for floors, pillars, ceilings, lights and doors to speed up level design
Material instances and parameter collections for control over the appearance and style
⚡ Sounds, particles and decals
⚡ Physical materials react to the environment (when shot – pipes will leak steam/glass will crack)
✅ Highly detailed architectural meshes made up of pipes, panels, wires, vents with hand sculpted normals
✅ High quality lightmaps manually created for all meshes to support baked lighting
✅ PBR materials for all meshes
✅ Modular design for snapping meshes together on 25cm grid
Technical Details
Product Contents:
Collision: Yes, custom for all meshes that have complex shapes
Lightmaps: Yes, resolution: 64 – 512
Vertex Count: 4 – 21,418
LODs: Yes auto-generated, up to 4 per asset for high poly meshes (values adjusted for performance)
Texture Resolutions: 2048 x 2048
Tested on: Windows (please be aware there is a bug in 5.1 which results in the wrong physical material being returned from the line trace)
Additional Notes: As mentioned previously, please configure your grid size to 25cm in Editor Preferences to use this pack correctly. To preview the physical materials use the FirstPersonCharacter blueprint to shoot objects in the environment. The majority of the assets in this pack are single sided geometry.
Support email: adamue4@outlook.com
Supported Engine Versions
4.24 – 4.27, 5.0 – 5.3