InGame Date and Time

A system for working with dates, times and calendars within your game world.

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Description

Demo Video

Packaged Playable Demo

Ingame Date & Time is a plugin to enable working with a calendar/time system within your game world. You can use the standard calendar, or define your own calendar with custom named periods. For example, in a space game, you could create your own galactic calendar.

The system is suitable for any type of game with a persistent world. It’s also ideal as a way of driving graphical time-of-day systems, or other time dependent effects such as dynamic weather or seasonal appearance changes.

– Use built-in standard (Gregorian) calendar, or custom defined calendar.

– Specify times/durations using shorthand text input.

– Add/subtract time and duration values.

– No more scheduling of game events in terms of realtime seconds – work entirely within your game world time system.

– Create blueprint timers, and optionally attach any data to be passed to timer event handler.

– Flexible formatting options makes creating time and date UMG widgets very easy.

– Precise sun position calculation included for Gregorian calendar, taking into account latitude and longitude, ready to plug into a graphical time-of-day system.

– In-game clock respects game pause/time dilation, but can also be paused or modified independently.

– Easily save and load clock state as part of a save game object.

– Options for dynamically adjusting clock speed, or simulating passage of game-world time to reflect realtime passed since game was last saved.

– Network ready – clock runs on server with smoothed client-side ticking.

Technical Details

Network replicated: Yes

Modules:

• IngameDateTime (Runtime)

• IngameDateTimeEditor (Editor)

Intended platforms: Windows, Android

Platforms tested: Windows, Android

Documentation included: Yes

User Guide

Node Reference

Example project: Examples within plugin content

Showcase Demo Project (blueprints uncommented)

Supported Engine Versions

4.11 – 4.27