Description
Whats new in 5.0?
Instance Array Tool provides some advance abilities of spawning and editing Hierarchical instanced static mesh and Instanced Static mesh component instances or Actors and static mesh inside Unreal Engine 4.
It is a level based instance editing tool. You can edit a group of instances or an individual instance in a level, without affecting other instances in other levels.
You can either edit instances directly inside editor or edit it by creating a graph available in details panel. This provides great flexibility while working with multiple instances.
You can create circular or elliptical curves. You can also create grids, or you can randomize transform of instances or levels if you want to just add some randomization to them. Almost all the features are supported while spawning actors during run time using blueprint. You can also do actor pooling.
A save file can be created to save the changes that you made, which can then be used in other Unreal Engine 4 projects.
Technical Details
Code Modules:
No of Blueprints: 0
No of C++ Classes: 61
Supported Development Platforms: Windows, Mac
Tested Platforms: Windows, Mac
Documentation: Included
Supported Engine Versions
4.20 – 4.27, 5.0