Description
This project contains 7 types of firework.
Each actor comes with a mesh and can be included as a normal item in your game.
All firework types have a parent class and a child class and are inheritated by an united interface.
You can create as many childs as you want with different own static meshes.
Just adjust the positions in the child actor.
Call the “enchant” event on the specific firework actor.
Particle effects are niagara systems.
For more infos download one of the demos or watch the youtube demo.
Technical Details
Changelog 23.10.2023
– Bugfixes
– New asset pack path structure
– Added rocket explosion sound
– New meshes + textures
Number of Unique Effects: 7
Number of Niagara systems: 16
Number of Blueprints: 16
Number of Unique Meshes: 11
Network Replicated: No – Replicate ready
LODs: No
Supported Development Platforms:
Windows: Yes
Partner store:
Supported Engine Versions
4.27, 5.1 – 5.3