Interactive Geometry Collection

Make Geometry Collections interactive through Static mesh conversion.

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Description

This walk-through level will show you how to interact with a chaos destructible actor (Geometry Collection) and its components, optimize, and use a blueprint in your own projects.

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Technical Details

This projects main feature is to enable collisions on geometry collections by converting them into static meshes.

Number of Blueprints:3

Input: (Gamepad, Keyboard, Mouse)

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: InteractiveGeometryCollectionDoc (2).pdf

Additional Notes: Dependencies: 3D Text for Display purposes, DataPrep Editor and Geometry Scripting are required for step 5 using asset action utilities: Auto Convex Decomposition and set Collision Type.

Supported Engine Versions

5.1 – 5.2