Description
Check out the associated course “Intro to Virtual Cinematography” on the Epic Dev Community.
In this course, we will focus on learning the basics of the Cine Camera Actor inside of Unreal Engine with the goal of producing cinematic quality shots.
We will dive into the technical side of what it means to achieve such shots, as well as some theory on why a certain combination of movement, depth of field, and camera angle is appropriate for different situations.
Technical Details
UE-Only Content – Licensed for Use Only with Unreal Engine-based Products
Compatibility: Unreal Engine 4.27
This project utilizes raytracing, so an RTX compatible GPU is recommended. If using without an RTX compatible GPU, instructions are provided to turn off the raytracing features.
Supported Engine Versions
4.27