Description
* fixed morph target on aeShinobi
* fixed a bug where it was impossible to migrate the aeShinobi folder to another folder
This update important so you should update this package before using with your main project, make sure restart Epic launcher
detailed information about each character:
Rigged with Epic Skeleton
Facial expressions are included (Morph Targets, Blendshapes).
There are no blueprints
Weapon included
PBR Textures Metall/Roughness 4k
Model modular
Demo animations
Technical Details
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes
Number of Animations: 7(demo)
Animation types In-place
Number of characters: 1
Vertex counts of characters:
ae:Kunoichi 47013
ae:Ninja 57238
ae:Shinobi 57777
Number of Materials and Material Instances: 28
Number of Textures: 129
Texture Resolutions: 4096, 2048, 1024, 512
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: no
Important/Additional Notes:
ae:Kunoichi:
eyes_r/l, skirt_1, skirt_2, skirt_3, skirt_4
ae:Ninja:
eyes_r/l, skirt_middle 1/2, skirt_right_1/2, skirt_back_right_1/2, skirt_back_left_1/2, skirt_left_1/2
ae:Shinobi:
eyes_r/l
hair_front_1_l/r, hair_front_2_l/r, hair_front_3_l/r, hair_back_midle_1, hair_back_midle_2, hair_back_midle_3,
kimono_front_1_l/r, kimono_front_2_l/r, kimono_front_3_l/r
kimono_back_1_l/r, kimono_back_2_l/r, kimono_back_3_l/r
kimono_rightside_1_r, kimono_rightside_2_r, kimono_rightside_3_r,
kimono_leftside_1_l, kimono_leftside_2_l, kimono_leftside_3_l
bint_1_l/r, bint_2_l/r, bint_3_l/r
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.3