Description
Just Some Trees – P1 comes with 21 unique trees. Each tree has custom collision built around the trunk, a collision mesh for more accurate collision and 4 LODs automatically built by the unreal engine. Each tree has a bark, branch and leaf texture with materials setup for a complete custom appearance. Color settings can be adjusted to all textures in order to get that perfect look for your scene. Trees come with wind material function that not only give life to the leaves on the trees but it also adds adjustable swaying to the tree trunk for a fairly realistic look. A blueprint for wind is available to drop into your level that gives control over the wind and gust amounts and ambient wind sounds fill the landscape that automatically adjusts based on the wind blueprints wind and gust settings. Snow and season settings allow for changing the color of the leaves over time for each season of the year.
Technical Details
Update 1.6
… Runtime Virtual Texturing used for grass blending into the terrain. ( Must enable in the project settings )
… Updated Landscape Auto-Material. ( Costly at the moment but working on more efficient model )
… New rain and snow effects. ( Cascade to 4.25, Niagara 4.26 Up )
… Here is a vid to show the snow.
Docs coming soon… ( I swear! )
Demo V1.2.1 – Updated 9/02/2020 – Windows Demo
Short Cinematic – https://youtu.be/71hXUGbgpHE
Another Quick Video – https://youtu.be/RJ3dqvpO7tE
Optimizations to materials and functions updated periodically.
Number of Unique Meshes: 18 main trees +3 legacy trees
Collision: (Yes – Tree trunk only)
Tri Count: 2k up to 13k
LODs: (Yes – 4 LODs per mesh)
Number of Materials and Material Instances: 2 Master with instances for each tree variation
Texture Resolutions: 1k up to 2k for bark and leaves. Up to 4k for landscape.
Supported Development Platforms: All
Supported Engine Versions
4.24 – 4.27, 5.0