Kitsune (Modular)

A 3D model of the beautiful Kitsune samurai with many options, including: different tails, modular clothing, an epic skeleton, simulated wind hair and much more! She can serve as your protagonist or boss.

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Description

– Technical characteristics of the model:

VIDEO PREWhttps://www.youtube.com/watch?v=zQgueOrz9y4&t=5s

-Easy Animations retarget in Epic Skeleton.

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-Facial expressions are included (Morph Targets, Blendshapes). You can use this model for face mocap (live stream) and conversation animations.

-BlendShape – 52 pieces-

-There are emotions of smile, surprise, sadness, anger, blinking of eyes, puffing and swelling of cheeks, moving eyes and nose, moving eyebrows.

-Basic hair textures are white so you can easily change them to any color you want._

-Polycount:

_Facial expressions are included (Morph Targets, Blendshapes).

The body has a full texture as well as a transparency map. When using custom animations, you can use transparency on the body. The model is completely modular, you can remove or add any part you want._

Tails a have bones. Also, the tail on the head has bones. For Unreal, customized bone physics.

When retargeting, for better bone performance, you can try disabling the “Conver Spaces to new Skeleton

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Animation types (Root Motion/In-place): Retarget

Number of characters: 1

Vertex counts of characters: 111502

Number of Materials and Material Instances:11 and 5

Number of Textures: 38

Texture Resolutions: (4096×4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

Important/Additional Notes: Rigged with Epic Skeleton with additional bones. Additional bones that are added to Epic Skeleton: Hair – “Join_Hair_L1_1 – Join_Hair_L1_9, Join_Hair_M1_2 – Join_Hair_M1_6, Join_Hair_R1_1 – Join_Hair_R1_9”, Belt bones – “Join_Bow1 – Join_Bow4, Join_Bow5 , Join_Bow6_1, Join_Bow7_1 “, The name of the bones in 2 units. – Single tail – “Join_Tail20_2 – Join_Tail20_20”, 9 tails – “Join_Tail1_4 – Join_Tail1_20″ ,”Join_Tail2_4 – Join_Tail2_20″ ,”Join_Tail3_4 – Join_Tail3_20″ ,”Join_Tail4_4 – Join_Tail4_20″ ,”Join_Tail5_4 – Join_Tail5_20″ ,”Join_Tail6_4 – Join_Tail6_20″ ,”Join_Tail7_4 – Join_Tail7_20″ ,”Join_Tail8_4 – Join_Tail8_20″ ,”Join_Tail9_4 – Join_Tail9_20” )

When retargeting, for better bone performance, you can try disabling the “Conver Spaces to new Skeleton”

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.3