Description
A powerful, well and heavily armored warrior protector, the knight Gerard. This character would work well as an NPC, a rank-and-file enemy, or a boss for a fantasy game.
Communication with the author, Discord.
All of my characters, including this one, are of different proportions than the standard Epic Skeleton.
Be warned, this may cause some animation difficulties, such as the hands not picking up weapons accurately, additional animation corrections for my characters or something like that will be required!
The visualization of this character was done in Unreal Engine 5.0 using Lumen technology. The rendering result in other versions with different settings may vary.
Highly detailed heavy knight character.
Armed with a spiked battle hammer shield and halberd!
Has 8 sets of ready-made characters of different variations that I prepared. There are many individual parts (40 parts) from which you can assemble your variations.
Customizable materials will also add variety.
The behavior of the armored skirt is physically simulated. The armor physics works well with almost all animations, but there are times when it starts to behave strangely. That’s why I added 2 more character sets:
1) The armor is glued to the legs and stretches, but you don’t need the extra bones and physics model.
2) These armor elements are missing altogether.
There are facial expressions and eye movements using target morphs.
A few of my blanks and the ARKit work kit
There are 4 additional bones for the armored skirt:
armor_skirt_01_l
armor_skirt_02_l
armor_skirt_03_r
armor_skirt_04_r
Knight Gerard Armor demonstration
Technical Details
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of characters: 8
Vertex counts of characters:
Max: 70423 vertex
Number of Materials and Material Instances:
Materials: 4
Material Instances: 9
Number of Textures: 24
Texture Resolutions: 2048 – 4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Supported Engine Versions
4.23 – 4.27, 5.0 – 5.3