Description
⚜️The caparison (a cloth covering) is controlled by the cloth simulation.
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⚜️All videos and images provided in the gallery are rendered in Unreal Engine 5!
The knight’s horse is an emblem of unparalleled bravery and strength in its own right. These magnificent beasts, bred specifically for battle, faced the cacophony of war with unwavering resolve. The shiny armor will perfectly match a medieval hero. The tack is created based on historical references and the unique armor engraving creates an epic appearance
Horse tack pack (skeletal meshes (SK) and static meshes (SM)):
7 original coat colors:
3 Sets of body marks and coat patterns that can be mixed together to achieve unique patterns. (9 masks in total)
4 custom adjustable materials for:
The asset contains:
35 Locomotions (each provided with a Root motion and in place)
• Swim straight, left and right (3)
• Swim backward straight, left, and right (3)
• Turns on place left and right (2)
• Walk backward straight, left, and right, (3)
• Walk straight, left, right up, and down (5)
• Collected Walk (Dressage)
• Trot straight, left, and right (3)
• Canter straight, left, and right (3)
• Gallop straight, left and right (3)
• Abrupt halt from gallop
• Abrupt start from place to gallop
• Jump far
• Jump high obstacles
• Jump low obstacles
• Jump off the cliff
• Falling high from the ground
• Falling low from the ground
• Landing
• Landing into water
• Eating
9 Static animations:
• Idle neutral, looking left and right (3)
• Idle shaking head
• Swimming idle
• Kick with both legs
• Rearing
• Death to both sides (2)
7 Additive animations:
• Blink
• Closing one eye (left and right) (2)
• Breathing
• Ear pinned back (left and right) (2)
• Neigh
44 Rider animations (should be parented to horse root):
• Turns (left and right) (2)
• Walk forward, backward, up and down (left and right) (8)
• Trot (left and right) (3)
• Canter ((left and right) (3)
• Gallop (left and right) (3)
• Abrupt halt from gallop
• Abrupt start from place to gallop
• Jump from the edge (Start falling)
• Fall high and low (2)
• Landing on the ground
• Landing in the water
• Swimming forward and backward (left and right) (6)
• Swim Idle
• Rearing
• Kick (1)
• Death (2)
• Jumps (3)
• Mount
• Dismount
• Idles (4)
Technical Details
• Flexible colorization system
• Masks for unique coat color combinations
• Includes facial bones
• All equipment has its own colorization parameters.
• Modular system of the equipment
• Reins controlled by physics
• Caparison is a cloth simulation
Rigged; Animated
Rider rigged to Epic skeleton
Number of Animations: 53
Animation types: Root Motion & In-place
Vertex counts:
• Max (includes full armor tack, and fur): 25.549
• Horse base mesh: 11.194
Vertex counts of props:
Saddle: 2,355
Saddle with the belts: 4352
Headgear: 1517
Reins: 250
Caparison: 4880
Armor back: 871
Armor front: 713
Armor Sides: 495
6 Materials and 46 Material Instances
Body PBR textures: Color, Roughness, Normal, AO, and Directional map.
Additionally, the SSS map is included in the project for optional use.
For Hair: ID, Depth, Root maps, AO, Normal
For Tack: AO, Roughness, Metalness, Color, Normal, ID mask
Total number of Textures:
Horse: 17 textures, 3 masks
Mane and tail: 9 textures (straight and curly hair)
Horse tack: 14 textures (5 pattern variations for the caparison and 2 patterns of the armor engraving)
Texture Resolutions: x1024/x2048/x4096
Supported Development Platforms: Windows, Mac
Important Notes: The asset provides you with the meshes and animations. The demo blueprints are included only for previewing purposes!
Supported Engine Versions
5.0 – 5.3