Description
Suitable for games of different genre: Strategy, MMORPG, RPG, MOBA, first-person shooter, etc.
42210 triangles. Sculpt – Zbrush2019. UV, Retop, Skin, Rig, Animations – Maya 2020.
Texrures – SubstancePainter.
9 materials: armor, eye, hair, body, sword, plash(cloak), belt, head, helm.
There are 2 color skins available: Gold and Sci-Fi.
2 meshes base( no helm, plash, sword) and full.
All Cloth rigged to bones, you can make a simulation for realism if needed.
The weapon, helm, cloak is made with a separate mesh, you can replace it with your own.
PBR (Met/Rogh) Textures pack 4096×4096 and 2048×2048:
-BaseColor (Albedo)
-OcclusionRoughnessMetallic
-NormalMap
-Emissive
32 Animations in place:
Idle x4
Walk x4
Run x4
Attack x6
Combo x2
Kick x1
Strafe x2
Impact(get hit) x1
Death x2
Turn x2
Jump x3 (3 stages)
Battleroar x1
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 32
Animation types (Root Motion/In-place): 32
Number of characters: 2 (base and full meshes)
Vertex counts of characters: 29482
Number of Materials and Material Instances: 18 ( 9 mats on skin)
Number of Textures: 64
Texture Resolutions: (Sword, Cloak, Eye=2048×2048; Other 4096×4096))
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: No
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3