Description
Youtube A Strength-based character with an 80s Kung Fu theme
Video : Kung Fu BirdMan BasicPack
tutorial : Merged KFB to ALSv4 or Other Motion Systems / Anim for KFB
Support : Discord
bilibili 基于80年代功夫风格的力量型角色
视频 :功夫凤火族 基础版演示
教程:合并KFB角色到ALSv4 / 合适的KFB动画指引
QQ群 : 897487156 (UE5_走吧CG狼)
Recommended Additional Products
Advanced Locomotion System v4
Kung Fu BirdMAN is a Kung Fu character, serving as the main character in the game, featuring four styles of totem designs – Chinese, Japanese, American, and Punk.
The KFB character “BasicPack” is equipped with a basic weapon “double batons”. The character possesses muscle deformation and 52 basic facial expression deformations. A straightforward character blueprint controls the character components and material properties like bloodstains, dirt marks, watermarks, and other material options.
Included is a tutorial demonstration on integrating the KFB character blueprint into the ALSv4 advanced character movement system, with adaptability to other motion systems following the tutorial’s instructions.
the character offers 12 facial war paint options.
The highly adjustable material sphere allows for modifications to nearly 90% of parameters in material management, covering style totems, dust, bloodstains, oil marks, watermarks, freckles, bloodshot eyes, lip colors, and smoky eye prints. Clothing and various props are equipped with color IDs.
Technical Details
Note: The Environment & ALSv4 shown in the images are not included.
Maps: 2 (OverView_Map & KFB_Camera_Map )
Rigged: Yes
Rigged to Epic skeleton: Yes , Rigged to the UE4 skeleton and sub-bones(The sub-bones have built-in animation blueprints or motion achieved through physical shaking, without relying on animations.
Some sub-bones will function within the modular props of the KFB FullPack . If you need these props, please purchase the KFB FullPack , or purchase them separately after they are listed. )
Bones added: BoomSmokeA, BoomSmokeB, Bag, Boom1, Boom2, Boom3, Boom4, Boom5, Boom6, Lvl1_Baton1 ,Lvl1_Baton2, Lvl2_Baton1, Lvl2_Baton2, Lvl2_Club, Lvl2_Stick, Zipper, Bone_L, Bone_R
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Only 2 Stands pose and 1 Fight pose included & (Animation Retargeting)
Number of characters: 7 parts
Vertex counts of characters: 93,252
Number of Blueprints: 4 Simple BP, Extra 23 Demo BP (for OverView Map)
Number of Materials and Material Instances: 10 Materials, 19 Material Instances
Number of Textures: 146
Texture Resolutions: 256×256, 512×512, 1024×1024, 2048×2048, 4096×4096
Supported Development Platforms: PC
Windows: Yes
Documentation:
Important/Additional Notes: Unable to migrate to Unreal Engine 5.0 or 5.1, as there are image flickering issues with Morph Target in these Unreal Engine versions.
Supported Engine Versions
4.27, 5.2 – 5.3