Kung Fu BirdMan FullPack

A Strength-based character with an 80s Kung Fu theme, featuring four styles of totem designs, equipped with complete equipment of various levels and already integrated through blueprints. (这是基于80年代功夫风而设计的力量型角色)

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Description

Youtube A Strength-based character with an 80s Kung Fu theme

Video : Kung Fu BirdMan FullPack (The Helmet graffiti “BirdMan” in the video has been updated to “KF BirdMan”.)

tutorial : Merged KFB to ALSv4 or Other Motion Systems /  Anim for KFB

Support : Discord 

Demo Test Download 

bilibili 基于80年代功夫风格的力量型角色

视频 :功夫鸟族 完整包演示 (视频中的头盔涂鸦“BirdMan”已更新为“KF BirdMan”)

教程:合并KFB角色到ALSv4 / 合适的KFB动画指引 

QQ群 : 897487156 (UE5_走吧CG狼)

演示版下载

Plugins used

Advanced Locomotion System v4 (ALSv4 is recommended as a plugin but not mandatory; you can opt for other character movement systems besides ALSv4.)

Kung Fu BirdMAN is a fully fleshed-out Kung Fu character, serving as the main character in the game, featuring four styles of totem designs – Chinese, Japanese, American, and Punk.

The KFB character is equipped with a toxin-resistant helmet, backpack, bombs, and four levels of metallic weapons. The character possesses muscle deformation and 52 basic facial expression deformations. A straightforward character blueprint controls the character components and material properties like bloodstains, dirt marks, watermarks, and other material options.

Included is a tutorial demonstration on integrating the KFB character blueprint into the ALSv4 advanced character movement system, with adaptability to other motion systems following the tutorial’s instructions.

The helmet boasts a selection of 12 masks, and the character offers 12 facial warpaint options.

The highly adjustable material sphere allows for modifications to nearly 90% of parameters in material management, covering style totems, dust, bloodstains, oil marks, watermarks, freckles, bloodshot eyes, lip colors, and smoky eye prints. Clothing and various props are equipped with color IDs.

Alterations in AO after prop changes are also pre-set within the blueprint.

Technical Details

Note: The Environment & ALSv4 shown in the images are not included.

Maps: 3 (OverView_Map & OverView_Map_2 & KFB_Camera_Map )

Rigged: Yes

Rigged to Epic skeleton: Yes , Rigged to the UE4 skeleton and sub-bones(The sub-bones have built-in animation blueprints or motion achieved through physical shaking, without relying on animations.If you have any questions, please follow the Video tutorial instructions.)

Sub-BonesView

If rigged to the Epic skeleton, IK bones are included: Yes

Animated: Only 2 Stands pose included & (Animation Retargeting)

Number of characters: 22 parts

Vertex counts of characters: Characters with all Components 158,145 / Characters 93,252

Number of Blueprints: 4 Simple BP, Extra 46 Demo BP (for OverView Map)

Number of Materials and Material Instances: 18 Materials, 57 Material Instances , Extra 20 Material Instances (For OverView Map)

Number of Textures: 222

Texture Resolutions: 256×256, 512×512, 1024×1024, 2048×2048, 4096×4096

Supported Development Platforms: PC

Windows: Yes

Documentation:

Important/Additional Notes:  Unable to migrate to Unreal Engine 5.0 or 5.1, as there are image flickering issues with Morph Target in these Unreal Engine versions.

Supported Engine Versions

4.27, 5.2 – 5.3