Description
Preview 1: https://youtu.be/Qomt3epAIG0
Preview 2: https://youtu.be/b6NuDydnQ4s
Preview 3: https://youtu.be/ssAxDA6tcB0
Body parts 3: Body, Hair_A and Hair B (Hair_a please use without Hat, Hair_B together with Hat.)
Armor parts 1: Belt, Boots, Gloves, Skirt, Skirt Long, Hat, Mask, Necklace, Shoulder Armor, (Skirt Long is clothes simulated object).
Weapons: Wizard stuff.
Character and all parts (except Skirt Long) have LOD versions.
Model with all parts (one hair) 45,201 (19,330 LOD) polygons, 88,283 (37,234 LOD) triangles and 49,750 (22,909 LOD) vertexes.
85 Animation for wizards combat and general moves. 64 “on place” animations. And 21 animations with root motion data.
Rig has 75 bones.
Technical Details
Scaled to Epic Skeleton: Yes
Rigged: Yes
Rigged to Epic Skeleton: Yes
Animated: Yes
LODs: Yes (except skirt long)
Number of Characters: 2 basic character blueprints, 14 “skeletal meshes” including body, hair, clothes…
Vertex Counts of Characters: 49,750 (22,909 LOD) including all weapons, armor and one hair set.
Number of Textures: 18 diffuse, specular, opacity (in color alpha) and normals.
Texture Resolutions: 2048X2048, 4096×4096
Number of Materials and Material Instances: 6 materials 1 instance.
Number of Animations: 85 animations for combat and general moves.
Animation Types: “in place” and “root motion” animations.
Supported Development Platforms: PC / MAC / XBox 1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic “made by hand”).
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3