Lady Of Clubs

Game ready animated model of beautiful wizard woman. Character is perfect for a first person or 3rd person adventure game.

Category:
Tags: , , , , , , , ,

Description

Preview 1: https://youtu.be/Qomt3epAIG0

Preview 2: https://youtu.be/b6NuDydnQ4s

Preview 3: https://youtu.be/ssAxDA6tcB0

Body parts 3: Body, Hair_A and Hair B (Hair_a please use without Hat, Hair_B together with Hat.)

Armor parts 1: Belt, Boots, Gloves, Skirt, Skirt Long, Hat, Mask, Necklace, Shoulder Armor, (Skirt Long is clothes simulated object).

Weapons: Wizard stuff.

Character and all parts (except Skirt Long) have LOD versions.

Model with all parts (one hair) 45,201 (19,330 LOD) polygons, 88,283 (37,234 LOD) triangles and 49,750 (22,909 LOD) vertexes. 

85 Animation for wizards combat and general moves. 64 “on place” animations. And 21 animations with root motion data.

Rig has 75 bones.

Technical Details

Scaled to Epic Skeleton: Yes

Rigged: Yes

Rigged to Epic Skeleton: Yes

Animated: Yes

LODs: Yes (except skirt long)

Number of Characters: 2 basic character blueprints, 14 “skeletal meshes” including body, hair, clothes…

Vertex Counts of Characters: 49,750 (22,909 LOD) including all weapons, armor and one hair set.

Number of Textures: 18 diffuse, specular, opacity (in color alpha) and normals.

Texture Resolutions: 2048X2048, 4096×4096  

Number of Materials and Material Instances: 6 materials 1 instance.

Number of Animations: 85 animations for combat and general moves.

Animation Types: “in place” and “root motion” animations.

Supported Development Platforms: PC / MAC / XBox 1 / PS4

Platforms Tested: PC

Documentation Included: Yes

Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic “made by hand”).

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.3