Description
[Landscape Auto Material Template]
Template includes 5 landscape layers with landscape grass types. Possibility using as auto material (automatic paint ladscape depends of world normals) and as hand painted material (paint by hand where you need/locations you want to change on your own) with grass types (scatter type linked to specific landscape layer(s)).
Overview video explains it better
For production using you need to:
– Using your own grass types OR repace/edit default meshes in grass types with your owns or Quixel Megascans assets – such as grass, stones, flowers etc. (Its like a scatters linked to specific landscape layer, test landscape with Quixel Megascans you can see on the screenshots and on the second half of the video).
– Replace default textures in landscape material. You have 5 layers, so you need to set texture set for each of them. Example: grass, sand, soil, stones, rock (base color, roughness, normal, displacement(heigh) maps for each layer)
Technical Details
Landscape Material Instance parameters:
Number of Unique Materials and Material Instances: 8
Number of Material Functions: 1
Number of Textures: 8
Texture Resolutions (Default Template textures): (4×4)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Supported Engine Versions
4.20 – 4.27, 5.0 – 5.3