Description
This pack contains two of the “Real Scale Satellite Data” maps.
All the creation of this worlds has been based on processed satellite data.
The product has numerous parameters to customize the shader to your liking.
You can also paint the different layers on the terrain and then, bake the result to the mesh lods. For more information, check the documentation.
Update for UE4.27:
Added Runtime Virtual Texture Support (view documentation, page 13)
Improved Foliage Quality (Grass)
Sky Atmosphere Lighting Improvements (view documentation, page 16)
Updates for UE5.3:
Conversion to World Partition with Landscape HLOD System
Landscape Material Improvements (Layer Blending Simplifications)
Technical Details
Included Landscapes:
– 400 Km2 real scale terrain, completly playable
– Landscape Heightmap, Color Maps and Weightmaps from processed Satellite Data
– Multiple parameters for texture variation
– Noise Based Colorizers
– Automatic Foliage with Landscape ColorMap
– Advanced Height blend
– Normal Variations
– Clouds Light Functions
– Landscape World Partition HLOD System
– Sky Dome Setup
– RVT Support
Texture Sizes:
Up to 8192
Collision:
Yes (automatically generated)
Vertex Count:
212.553
Number of Meshes:
15
Number of Materials and Material Instances:
27 Materials, 23 Instanced Materials
Number of Textures:
84
Supported Development Platforms: PC/PS4/Xbox One
Supported Target Build Platforms: PC/PS4/Xbox One
Important/Additional Notes: Please contact me at hxcstreetstudio@gmail.com if you have any question
Supported Engine Versions
4.26 – 4.27, 5.3