Description
The army of men was getting close to the throne of shadows. The dark mountain was ordered to scorch the lands by lava to prevent them from getting any closer, but burning the remaining of themselves too.
Note: Screenshots, videos and gifs might not reflect the latest changes. Need to talk? join our Discord or write an Email. Comments take longer to be answered. Performance might not be optimal on old hardware.
Note: If you are using UE5 you may need to set the “Exposure Compensation” value in Post Processing Volume to -0.5. This will make the scene a little brighter.
Note: Overall lighting may look slightly different when working with different engine versions.
Features
• 64 Square Kilometers
• Surface Customization
• 1×1 Meters Vertex Density
• Powerful Material Instance Parameters
• Large Scale Landscape Ambient Occlusion
• Distance Based Landscape Tessellation
• Heightmap Based Layer Blending
• Custom plug and play functions
– Global Normal Variation
– Distance Tessellation
– Displacement Fade
– Distance Fade
– Mask Modifier
– Cloud Panner
– Mixer
• Dynamic Cloud Shadows
• Landscape Paint Layers
• Background mesh
Technical Details
PBR: Yes
Textures: Up to 8K
Supported Platform: Windows 64-bit
Target Platform: Windows 64-bit
Documentation: No
[12] Material Function
[4] Material Instance
[1] Landscape
[21] Texture
[5] Material
[3] Mesh
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Supported Engine Versions
4.26 – 4.27, 5.1 – 5.3