Let’s Scatter

A code plugin that allows you to scatter static meshes and blueprints randomly in a hierarchical structure.

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Description

Let’s Scatter is a code plugin that allows you to scatter static meshes and blueprints randomly in a hierarchical structure. You can define a behavior of scattering using a data asset. It comes with many options in the data asset, for example scattering shape, range, placement condition, falloff and distribution method.

Technical Details

Code Modules:

Number of Blueprints: 0

Number of C++ Classes: 5

Meshes: 1 Mesh For Debugging

Materials: 1 Material For Debugging

Textures: 2 Textures For Custom Actor Icons For The Editor Viewport

Network Replicated: Yes

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: https://drive.google.com/file/d/1C9ot3K3q4ajAnUqbD6LsscMB7XHGTzN0/view?usp=share_link

Video Tutorial: https://youtu.be/ovtlh9WdRg0

Important/Additional Notes: Scene assets in this content detail images, documentation and video tutorial are shown for demonstration only, not included in the plugin.

Supported Engine Versions

5.0 – 5.3