Description
Various light switches/outlets that can be used for a variety of settings that includes (but not limited to!) home interior, exterior sites, and commercial buildings. The outlets and switches with moving parts are fully rigged and can be easily animated within the engine. The covers are UV unwrapped which allow easy texture placement if preferred. The text (GFCI outlet) and symbol (USB outlet) use detailed normal maps that come in three different resolutions. These models follow real world unit measurements for maximum accuracy in realism.
10/2022 UPDATE: This model pack has been updated to utilize blueprints with some new additions, allowing flexible customization on the user’s end. Simply take an existing blueprint, and swap out to the outlet/switch/cover plate of your choice, or create your own! If there are shading issues, check to ensure that all of the set materials for your blueprint are consistent across the board. Cover plate spacers use relative scale, allowing you to increase or reduce the distance between switches and outlets within the blueprint menu.
Need something else for your interior project? Check out my other products in the links below!
Doors, Knobs, and Closet Collection + Extras
Window and Patio Door Collection Modular + Resizable
Technical Details
Textures and Normal maps provided for pilot light, GFCI outlet, and USB outlet
Follows real world unit measurement
Models containing moving parts are fully rigged and animatable
UV Mapped
3 Cover plate types
Lowest poly count on a model: 1.1k tris
Highest poly count on a model: 5k tris
Number of Unique Meshes: 24+
Collision: Yes (Rigged meshes)
LODs: No
Number of Materials and Material Instances: 28 Materials, 9 Material Instances
Number of Textures: 2 Wood types, 2 Brushed Metal types, Drywall, Pilot light, GFCI, USB Normal maps
Texture Resolutions: 1K, 2K, 4K (GFCI+USB_NRM, WOOD, METAL, DRYWALL)
Supported Development Platforms:
Poly count per model (varies, due to alternate cover plate options):
Supported Engine Versions
4.27, 5.0 – 5.2