Description
(Older versions of the plugin exist, which are missing some nodes advertised. This is due to the marketplace not allowing plugin updates for older versions than the newest three. If you still need the features of the newer versions, feel free to reach out, and I will be happy to provide the plugin files to you.)
With the use of this powerful plugin, developers can now easily establish a connection between two Unreal Engine processes, enabling seamless communication and the transfer of vital data between them.
This plugin provides the ability to connect Unreal Engine processes within the editor, but also connect packaged Unreal Engine projects at runtime, allowing for the same level of communication and data transfer during the actual game or while testing in Unreal Engine, making it a versatile and valuable tool for developers.
Some example use cases that can greatly enhance the development process: Potential use cases include implementing anti-cheat measures, creating a custom game launcher, logging and tracking data, integrating with other tools, creating multiple viewports, and facilitating update processes for the game or application.
Version 1.1 (May 4, 2023)
Version 1.0 (Jan 8, 2023)
Technical Details
Code Modules: BAS_LinkPro, Runtime
Number of C++ Classes: 1
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: View
Supported Engine Versions
4.27, 5.0 – 5.3