Description
CREATION
The model and its accessories, if any, have been created with 3D Studio Max and imported in the Unreal Engine (see supported engine versions) with FBX
The Little Zombie Boy topology is made up of quads and triangles as follows:
4457 polys, 8856 tris, 4546 verts
MATERIALS AND TEXTURES
Textures are from 512x512px to 4096x4096px
HDRI_night texture is 1024×512
HDRI_lights texture is 2048×1024
RIGGING AND ANIMATIONS
The models have been rigged with 3D Studio Max Biped
The package includes 8 animations:
– Bite
– Death
– Hit Front
– Hit Back
– Idle
– Left Strafe
– Right Strafe
– Walk
and T-pose
The animations are in place
The animations has been crafted (no motion capture)
Technical Details
– Little Zombie Boy T-pose
– 7 Props
– 2 Static Meshes
– Maps: Overview and Rendering Scene
Scaled To Epic Skeleton: No
Rigged: Yes
Rigged To Epic Skeleton: No
Compatible With MetaHuman: No
Animated: Yes
Geometry: Quads/Tris
Textures: Yes
Material: Yes
Supported Engine Versions
5.3