Live Motion Capture Plugin

APS Live Motion Capture plugin.

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Description

A plug-in for real-time sync of VR avatar motion tracking from APS MoCap Fusion [VR] to Unreal Engine for virtual production and live motion capture recording. This plug-in includes easy to setup Blueprint nodes that makes the motion capture data from APS directly available to use in Blueprints on Metahumans, UE mannequins and custom .fbx avatars.

Supports up to 4 simultaneous live mocap avatars – Single and Multiple PC configurations support. Optional Vive Trackers can be enabled and included over the live motion stream and used in the Unreal scene as Virtual Trackers and used for attaching objects (eg. cameras) to physical trackers that are aligned with the client avatar. Up to 16 virtual trackers may be assigned per client.

Blendshape weights are including in the live data stream, allowing users to add face capture to live avatars. Apple ARKit52 blendshapes are supported directly using the included AvatarARKitReceiver node. Additionally generic blendshapes are also supported in the live motion data if using custom .fbx avatars.

Optional face capture devices compatible with APS live link to add face capture to avatars in UE:

For information, discussion, announcements and community showcases check out our tech support Discord.

Please also see the Youtube channel for tutorials and feature showcases.

Tutorials (Live Link Setup):

Requirements:

Technical Details

Code Modules:

Number of Blueprints: 2

Number of C++ Classes: 5

Network Replicated: No

Supported Development Platforms:

Supported Target Build Platforms:

Documentation: https://www.mocapfusion.com/live-link-tutorial

Example Project: https://www.mediafire.com/file_premium/9pjh6j4tpf1hbgl/UE521_ExampleProject.zip

Important/Additional Notes:

Please check the Discord for tech support discussion and community showcases!

Supported Engine Versions

5.2 – 5.3