LL Face Control

Control Over Live Morph Target Data From Live Link Face

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Description

The blueprints will allow the user to create a near 1 to 1 mapping of their face to a digital character’s face using a quick, convenient method. This is done by allowing the user to control live morph target/blend-shape data to a fine degree from live link face using material instances. The included blueprints are examples to be used with MetaHumans

Technical Details

Demo Video Here | Features Video Here

REQUIREMENTS THAT ARE NOT INCLUDED DISCLAIMER

Number of Blueprints: 3

Input = Materials: 1 Master 2 Instances

Network Replicated: (N/A)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Setup Video Instructions Here | Custom Character Instructions Here

Important/Additional Notes:

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3