Description
The blueprints will allow the user to create a near 1 to 1 mapping of their face to a digital character’s face using a quick, convenient method. This is done by allowing the user to control live morph target/blend-shape data to a fine degree from live link face using material instances. The included blueprints are examples to be used with MetaHumans
Technical Details
Demo Video Here | Features Video Here
REQUIREMENTS THAT ARE NOT INCLUDED DISCLAIMER
Number of Blueprints: 3
Input = Materials: 1 Master 2 Instances
Network Replicated: (N/A)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Setup Video Instructions Here | Custom Character Instructions Here
Important/Additional Notes:
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3