Description
| Discord | Documentation |
LXR Version 1.4.1-52 – Luminous Amplifier
This groundbreaking update unleashes a performance revolution, turbocharging the LXR Indirect Calculation while unlocking a hidden arsenal of console commands for unparalleled LXR debugging prowess.
New or Updated Documentation
[Indirect Debug](https://docs.clusterfact.games/docs/LXR/Guides/Debugging/Indirect)
[Indirect Setup](https://docs.clusterfact.games/docs/LXR/Guides/Setup/Indirect)
[Detection Debug](https://docs.clusterfact.games/docs/LXR/Guides/Debugging/Detecting
LXR : Ultimate Light Detection
LXR is a highly optimized plugin for detection, sensing and memorizing of lights.
With LXR you can measure the amount of light actor receives, make actors memorize light states and make actors sense light.
LXR is a multi-threaded and tick-optimized performant solution, even when multiple light sources are present.
LXR dynamically optimizes check interval based on the subject’s distance to light sources.
LXR Supports all unreal dynamic light types: point, spot, rect and directional lights.
The plugin calculates illuminance (lux) an actor receives based on physically-based lighting using the same math that Unreal uses for rendering illuminance.
Although LXR uses Unreal’s own equations for calculating illuminance, the final illuminance calculated by LXR is still an approximation.
Now with Lumen Detection: Unleashing Dual Scene Capture Perfection!
Introducing LXR Indirect, Optimized to the bone, Lumen Detection features dual scene capture components for unparalleled precision!
LXR can also be used for AI to memorize light states:
Example case would be when player turns off light and AI reacts to that
Memory state can be updated either by normal LXR Light detection or by Sense detection
Sense:
LXR Sense enables AI’s to see the light beams.
Example case would be when player is pointing flashlight in a corridor and AI can see the light but not having visual to player.
LXR is Smart, Fast and Easy.
Dynamically optimizes check interval based on distance to light source.
LXR is optimized to the bone.
Multithread ensures blazingly fast checks even in extreme conditions.
Smart mode makes sure that CPU time is allocated where it’s needed.
Octree mode to only check nearby relevant lights.
LXR extremely easy to use.
One component for detecting one component for light sources.
Known issues:
For more information head to LXR Documentation
Technical Details
Code Modules:
Number of Blueprints: 1 : Debug widget for Illuminance.
Number of C++ Classes: LXR : 14, LXREditor : 2
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Support : Discord
Documentation: Documentation
Example Project: Here (Unreal 5.2)
Pre-build projects: Showcase / Example
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3