M. Human Character Base Tool

Character base for metahuman exports. Swap between metahuman exports easily.

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Description

Character base tool built to get metahumans going by simply setting the MetahumanData object in the base character class. Constructor setup to detect male and female rigs. Skeleton has been setup to humanoid rig with animbp’s dynamically loaded based upon the M_ or F_ object name detected.

Supported skeletal types are both Male and Female med skeleton types.

Technical Details

Number of Blueprints: 3

MetaHuman Skeleton Support: Yes

Body Types Supported:

Female/Medium

Male/Medium

Input: Default

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: Yes

Consoles: Yes

Documentation: Video Instructions:

UE4 Instructions

UE5 Instructions

UE5.1 Instructions (Update 5.1)

**Please watch instructional video or join our discord for support**

Important/Additional Notes:

*Package requires that that the “EDITOR SCRIPTING UTILITIES PLUGIN” is enabled.*

*Metahuman Grooms require that the GROOM PLUGIN is enabled in the editor*

*Product is not affiliated with Quixel Bridge or Metahumans and does not contain any characters. This product is a workflow efficiency tool to get metahuman exports working within the engine quickly.*

Discord Support: https://discord.gg/dGzbd5QuHB

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3