Machina Fractals: Essence

3D Fractal Materials for abstract procedural environment design

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Description

Videos:

Tutorials :

Houdini Engine is required for Mesh and collisions, you can find a guide about how to install it here.

More than

All fractals are rendered in real-time using an RTX 2080 GPU and we recommend at least 8GB of video memory for a smooth real-time experience in most scenes.

Update 3 07/31/2023:

Update 2 :

What GPU do I need for this?

I can’t see the fractal, what should I do?

The fractal is not rendering correctly and there’s noise.

Shadows on the fractals are behaving strange, how can I fix this ?

My GPU is on fire and my frame rate is too slow, how can I improve this ?

The fractal is clipping into the camera, how to fix ?

There’s no detail anymore when I zoom into the fractal , so what?

Does it work with VR ?

The fractal is cropped on each side, can I change the bound position and size ?

The fractal is shaking?

Technical Details

Project includes :

Limitations (for now):

Minimum GPU requirement for real time rendering : RTX 2080

WARNING : Frame rate may drop under 30 FPS with LOW-MID end GPUS.

Number of Blueprints : 9

Number of Unique Materials and Material Instances: 18

Number of Textures:95

Texture Resolutions: 4096×4096, 512×512

Supported Development Platforms: Windows, Mac

Windows: Yes

Mac: Yes

Website: www.machina-infinitum.com/unrealengine

Supported Engine Versions

5.1 – 5.3