Description
Videos:
Tutorials :
Houdini Engine is required for Mesh and collisions, you can find a guide about how to install it here.
More than
All fractals are rendered in real-time using an RTX 2080 GPU and we recommend at least 8GB of video memory for a smooth real-time experience in most scenes.
Update 3 07/31/2023:
Update 2 :
What GPU do I need for this?
I can’t see the fractal, what should I do?
The fractal is not rendering correctly and there’s noise.
Shadows on the fractals are behaving strange, how can I fix this ?
My GPU is on fire and my frame rate is too slow, how can I improve this ?
The fractal is clipping into the camera, how to fix ?
There’s no detail anymore when I zoom into the fractal , so what?
Does it work with VR ?
The fractal is cropped on each side, can I change the bound position and size ?
The fractal is shaking?
Technical Details
Project includes :
Limitations (for now):
Minimum GPU requirement for real time rendering : RTX 2080
WARNING : Frame rate may drop under 30 FPS with LOW-MID end GPUS.
Number of Blueprints : 9
Number of Unique Materials and Material Instances: 18
Number of Textures:95
Texture Resolutions: 4096×4096, 512×512
Supported Development Platforms: Windows, Mac
Windows: Yes
Mac: Yes
Website: www.machina-infinitum.com/unrealengine
Supported Engine Versions
5.1 – 5.3