Description
Videos:
Tutorials :
Quick Tip :
Dive into the infinite world of 3D fractals with Machina Fractals: Mecha plugin for Unreal Engine.
This plugin not only allows easy real-time exploration of 3D fractals but also offers some unique features and capabilities.
Mecha is equipped with six different fractals, each with its own set of adjustable parameters.
This means you can create an infinite amount of combinations and unique 3D formations. The real-time rendering of these fractals gets amplified with the support of Physically-Based Rendering (PBR) textures, adding more realism.
From custom emission to unique texturing based on iteration number and Orbit trap, Mecha extends the boundaries of fractal exploration.
The plugin also have looping parameters perfect for creating continuous animations and stunning visuals suitable for VJ renders and stage shows.
VR is supported on capable hardware for a fully immersive experience.
*Mecha also integrates with the Houdini Engine Free plugin, and Houdini FX, to generate meshes that can be used for player collisions, making it an excellent tool for game development or any immersive virtual experience.
Adding to its list of features, Mecha includes over 100 textures, especially designed for fractals.
Some with adjustable Metallic, Roughness, Specular, and Emission settings.
The Macro Variation setting allows for seamless dirt textures, getting rid of possible seams.
These textures can be applied based on the Slope angle, Orbit trap settings from the fractal, or RGB colors.
Machina Fractals: Mecha opens up a world of limitless possibilities for real-time 3D fractal exploration and rendering.
The project file includes 6 Fractal formulas optimized for real time rendering, 2 Blueprint examples about VJ visuals, showcasing how Fractal parameters can be animated dynamically.
There are 9 example levels for cinematic use of Fractals and 3 VJ example levels which you can play in Realtime.
All fractals are rendered in real-time using an RTX 2080 GPU and we recommend at least 8GB of video memory for a smooth real-time experience in most scenes.
*Houdini Engine is required for Mesh and collisions, you can find a guide about how to install it here.
!!! IMPORTANT !!!
Be sure to set “Output velocities” to off in your unreal project settings for correct rendering!
FAQ
What GPU do I need for this?
I can’t see the fractal, what should I do?
The fractal is not rendering correctly and there’s noise.
Shadows on the fractals are behaving strange, how can I fix this ?
My GPU is on fire and my frame rate is too slow, how can I improve this ?
The fractal is clipping into the camera, how to fix ?
There’s no detail anymore when I zoom into the fractal , so what?
Does it work with VR ?
The fractal is cropped on each side, can I change the bound position and size ?
Technical Details
Number of Blueprints:6
Input: Keyboard
Network Replicated: Yes
Supported Development Platforms: Windows
Windows: Yes
Mac: Yes
Documentation: Link
Important/Additional Notes: recommend at least 8GB of video memory
Supported Engine Versions
5.1 – 5.3