Mafia Man Collection

Collection of models of Mafia Man. By instructing the assembly you save at least 15$ of your **investment.**

Category:
Tags: , , , , , , , , , , , , , , ,

Description

I present to your attention the assembly of a prisoner, a gangster and a mafia boss. You can make a game like a man was a gangster, went to jail and then became the head of the mafia or vice versa)) I count on your imagination).

Subscribe – https://www.artstation.com/sdkwarrior

Mafia Boss (Modular) Technical details

Video Prew: https://www.youtube.com/watch?v=gRU9kuwc-9c&t=5s

Test Animation Epic Skeleton https://www.youtube.com/watch?v=oca9h_joNP8

LOD 0: ~ faces 34825, tris 68728, verts 37445

Ganster (Modular)Technical details

Video Prew: https://www.youtube.com/watch?v=RikQmtjhu_E&t=13s

Test Animation Epic Skeleton https://www.youtube.com/watch?v=ZyFKtdWff8o

LOD 0: ~ faces 30651, tris 60286, verts 31801

Criminal (Modular) – Technical details

Video Prew: https://www.youtube.com/watch?v=E9A0rWYJ4ZI&t=2s

Test Animation Epic Skeleton https://www.youtube.com/watch?v=wBpiFdF1eQg&t=1s

LOD 0: ~ faces 18599, tris 36321, verts 18511

Rigged with Epic Skeleton.

Easy Animations retarget in Unreal Engine.

Facial expressions are included (Morph Targets, Blendshapes).

You can use this model for face mocap (live stream) and conversation animations.

PBR Textures Metal/Roughness

4K Textures – normal, metallic, roughness, albedo. Has clean and dirty textures

You can also change the color of the eyes and Cloth

The model is completely modular, you can remove or add any detail you want.

There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Animation types (Root Motion/In-place): retarget

Number of characters: 3

Vertex counts of characters: 37445, 31801, 18511

Number of Materials and Material Instances: 12 and 15, 10 and 14, 14 and 9

Number of Textures: 43, 40, 36

Texture Resolutions: 4096×4096

Supported Development Platforms:

Documentation: No

Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.3