Description
Interior room of a Mage/Wizard’s study. Filled with props that can be used in other medieval or fantasy enviorments/settings, as well as the stone and wood tilable textures/materials. The main purpose of releasing this project, is to show how to go about creating a small room with an invitable atmosphere so ,mostly students, can reverse engineer it. All props are game ready lowpoly, though the focus was not on performance, but the art.
Technical Details
Number of Unique Meshes: 111
Collision: Yes – automatically generated
LODs: No
Number of Materials and Material Instances: 17 Materials, 93 Materials Instances
Number of Textures: 243
Texture Resolutions: 1K; 2K; 4K
Blueprints: 1
Particles: 1
Cameras: 15
Supported Development Platforms:
Windows: Yes
Mac: No
List of Props:
Amulet;
Arch;
Ash pile;
Banner;
Barrel;
Birdcage;
Bookcase (2 unique)
Books (from individual books, to book stacks to the books on the shelves)
Bottles (2 unique)
Broom;
Cabinet;
Candelabra;
Candle (3 unique);
Cauldron;
Chair;
Chandelier;
Chest;
Coffer;
Crate;
Crystalball;
Cube;
Cushion;
Dagger;
Desk;
Door;
Door Frame;
Firewood (2 unique)
Flask (2 unique)
Globe;
Goblet;
Hourglass;
Incense Burner;
Jar (2 unique)
keys;
ladder;
lectern;
Magnifier;
MortarPestel;
Occulus;
Old Bottles (5 unique)
Open Books (2 unique)
papers (6 unique)
Quill ink;
Roundtable;
Rug;
Scales;
scroll;
shelf;
mushrooms;
skull;
small magnifier;
spiderwebs (6 unique)
Spoon;
Stool;
Tables (2, one with drawers opened)
Tome;
Torch;
Torch flame plane
For the building:
Wall;
Wall Door;
Wall Window;
Wood Rail;
Window;
Window glass;
Floor;
Ceiling;
Wood beam;
Arch;
Pillars
Supported Engine Versions
4.25 – 4.26