Magic Aura Circles

Customizable material and a set of unique textures for magic aura circles construction

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Description

UPDATE 1

New Shader Options (see last image):

Technical Details

Number of Textures: 30 (horizontally tileable)

Texture Resolution: 4096×4096

Number of Master Materials: 2 (MACBasicMaterial – for in-game use, MACtoRenderTarget – for render to texture)

Number of Materials derive from a Master Material: 30

Number of blueprints: 1 (actor for RenderToTexture)

Example map: Included

NOTES:

– In MACBasicMaterial master material “Responsive AA” checkbox is set to True.

– In MACBasicMaterial master material “ComputeMipLevel” node is used to fix tile-seams problems.

– For maximum performance – use render target material to render the aura you like right into texture.

Supported Engine Versions

4.15 – 4.27, 5.0 – 5.3