Description
UPDATE 1
New Shader Options (see last image):
Technical Details
Number of Textures: 30 (horizontally tileable)
Texture Resolution: 4096×4096
Number of Master Materials: 2 (MACBasicMaterial – for in-game use, MACtoRenderTarget – for render to texture)
Number of Materials derive from a Master Material: 30
Number of blueprints: 1 (actor for RenderToTexture)
Example map: Included
NOTES:
– In MACBasicMaterial master material “Responsive AA” checkbox is set to True.
– In MACBasicMaterial master material “ComputeMipLevel” node is used to fix tile-seams problems.
– For maximum performance – use render target material to render the aura you like right into texture.
Supported Engine Versions
4.15 – 4.27, 5.0 – 5.3