Magic Node

Write C++ Functions within Blueprint Editor.

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Description

** EPIC MEGA GRANTS RECIPIENT **

Create complex Kismet Nodes (“K2Node_” system) within Blueprint Editor without the need to setup your own custom plugins. Write C++ code within Blueprint Editor, create nodes typing code within the node itself!

The Nodes automatically generate “pins” for the entry functions you write within the node itself, auto-generating C++ classes and files available to use project-wide. These scripted nodes can significantly improve workflow when used wisely.

Note:

This plugin is only compatible with C++ Code Projects, pure Blueprint Projects are not compatible.

Technical Details

Code Modules:

Number of C++ Classes: 40+

Number of Blueprints: Few examples in plugin content directory.

Supported Development Platforms: Currently tested on Window…

Supported Target Build Platforms: Currently tested on Window…

Documentation: Magic Nodes

Supported Engine Versions

4.20 – 4.27, 5.0 – 5.3