Description
This is a HUGE collection of male mannequins. The blueprints allow for a huge variety of customization allowing you to make your own unique looking mannequin. You can change properties such as
1) body type
2) mannequin pose
3) clothing
4) clothing skin variation
The mannequins and clothing are skeletal meshes and come with several typical mannequin pose animations, and even (ADVANCED USERS) can make their own unique animations or poses by animating the included skeletal rig.
All clothing textures are cleanly packed and are easy to modify to make your own unique looking clothing.
All models are highly detailed using PBR Materials made in Substance Painter. The amount of detail is suitable for 1st person games and look good when viewed up close.
Technical Details
(Please include a full, comprehensive list of the features of the product)
Number of Unique Meshes: 50
Collision: (Yes/No, and specify which type — custom, automatically generated, or per-poly?) No, I didn’t include collision model because these are skeletal meshes and its best to convert them to a static mesh and create the Collision Mesh after they have been converted to static mesh.
Vertex Count: Each clothing item ranges from 1,500 —> 8,000 triangles. The mannequin is around 11,500 triangles
LODs: (Yes/No) None included. I recommend that you create the LOD models AFTER you convert the blueprints to a static mesh.
Number of Materials and Material Instances: 67
Number of Textures: 142
Texture Resolutions: (Please list all various texture resolutions) Majority of textures are 2048×2048
Supported Development Platforms:
Windows: (Yes/No) yes
Mac: (Yes/No)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes:
Supported Engine Versions
4.15 – 4.27, 5.0 – 5.3