Description
CREATION
The model and its accessories, if any, have been created with 3D Studio Max (2022 version) and imported in the Unreal Engine (see supported engine versions) with FBX 2020
The Male Skaterboarder topology is made up of quads and triangles as follows:
– Arms: 2468 Polys, 4934 Tris, 2484 Verts
– Cap: 516 Polys, 1020 Tris, 545 Verts
– Eyes: 648 Polys, 1224 Tris, 650 Verts
– Eyes Glass: 648 Polys, 1224 Tris, 650 Verts
– Jersey: 746 Polys, 1492 Tris, 784 Verts
– Legs: 297 Polys, 594 Tris, 315 Verts
– Male Head: 1780 Polys, 3560 Tris, 1825 Verts
– Mouth: 1860 Polys, 3654 Tris, 2157 Verts
– Shoes: 928 Polys, 1856 Tris, 952 Verts
– Shorts: 494 Polys, 988 Tris, 517 Verts
– Socks: 90 Polys, 180 Tris, 108 Verts
Total: 10643 Polys, 20894 Tris, 12612 Verts
The Skaterboard topology is made up of quads and triangles as follows:
– Skaterboard: 3076 polys, 6028 tris, 3296 verts
The scene used in the overview map is the Unreal Engine model of the “Photo Studio” category, modified in our settings to improve the model.
The project includes the Male Skaterboarder’s 3rd person (Demo scene)
The keys are the following:
W: Pushing
A: Left
D: Right
F: Fall
K: Kickflip
M: Manual
O: Ollie Grab
MATERIALS AND TEXTURES
Textures size are from 1024x1024px to 4096x4096px
All textures are in TGA format
RIGGING AND ANIMATIONS
The models have been rigged with 3D Studio Max Biped with additional bones for the face (Emote, Eyebrows, Eyelids, Eyes, Mouth, Jaw) and the accessory (Cap)
The bones applied to the skateboard are as follows: Root, Deck, Springs, Wheels.
The Male Skateboard and Skaterboard have 11 animations:
– Fall Forward
– Idle
– Kickflip
– Manual
– Ollie Grab
– Pushing
– Skateboarding Loop
– Start and Stop Skaterboarding
– Turning Left and Right
and SK Male Skaterboard T-Pose + SK Skaterboard
The animations are in place
The animations has been crafted (no motion capture)
You can find the animations on our Youtube Channel
https://www.youtube.com/watch?v=pzP55eBGa2E
Technical Details
Features
– Male Skateboarder A-Pose
– Skateboard
– Maps: Overview, Demo (the demo project includes the Male Skateboarder’s 3rd person)
– Scaled To Epic Skeleton: Yes (additional bones: Eyes L/R, Eyebrows C/L/R, Eyelids Lower L/R, Upper L/R, Lips L/R, Jaw, Dummy Cap)
– Rigged: Yes
– Rigged To Epic Skeleton: Yes
– Compatible With MetaHuman: No
– Animated: Yes
– Geometry: Quads/Tris
– Textures: Yes (Diffuse, Normal, Specular and Roughness)
– Materials: Yes
a: Materials Parent (Basic Shape Material, Clothes, Eyes, Eyes Glass, Floor, Horizon, Light Panel, Skateboard, Skin, Stage)
b: Materials Instances (Basis Shape Material, Horizon, Stage)
Supported Engine Versions
5.3