Description
How to avoid overlaps of clothing with the body when using Metahuman
IMORTANT !
There are 2 versions of this character:
2. (New version – UE 5.1-5.2) 100% compatible with male/female Metahuman (Normal/Average body – MH Skeleton)
This is not a Metahuman’s body and face. This is our creation.
But this body has exactly the same shape as the Metahuman’s body (Normal/Average)
So you can put this Outfit on your male/female Metahuman (Normal/Average)
difference between the first version and the new version – FEMALE
difference between the first version and the new version – MALE
Download the version you need. Enjoy 🙂
Some tutorials on retargeting UE4 to UE5
These are not our videos, but they are very helpful:
You can find the difference between the New Versions and the First Versions by clicking on each individual model.
Models separately:
DETAILS:
– This product supports Lumen for Unreal Engine 5.0+
– The project uses the HDRIBackdrop plugin. Activate it to display the project correctly.
– The project has 8k textures, which can affect fps
– Use the texture size limitations in the Unreal Engine to make them smaller
-PBR Materials
– All objects, textures and materials have their own names
– Model is built to real-world scale
– Units used: cm
– Doesn’t have Default names
– Doesn’t have NGons
– Doesn’t have Overlapping Vertices
– Doesn’t have Overlapping Faces
– Doesn’t have Overlapping UV Faces
– Doesn’t have Missing textures
Technical Details
GENERAL:
Rigged:(Yes)
Rigged: to UE5 skeleton, Quinn: (Yes) First Version
Rigged: to MH skeleton: (Yes) – New Version
Morph: (No)
Animated:(No) Only Demo
Cloth Simulation (Yes)
Number of Animations:(Demo)
Animation types (Root Motion/In-place):(No)
Number of characters: 2
Woman
Geometry with hair
LOD 0
– Polys: 75,229
– Tris: 157,806
– Verts: 117,111
Geometry only hair
LOD 0
– Polys: 35,154
– Tris: 70,308
– Verts: 72,296
Man
Geometry with hair
LOD 0
– Polys: 89,163
– Tris: 176,369
– Verts: 111,059
Geometry only hair
LOD 0
– Polys: 18,350
– Tris: 36,700
– Verts: 39,918
Woman
Number of PBR Materials and Material Instances: 14
Number of Textures: 38
Man
Number of PBR Materials and Material Instances: 14
Number of Textures: 36
Texture Resolutions:
– 8192×8192 (For Skin, Hair and Clothes). Use the texture size limitations in the Unreal Engine to make them smaller.
– 512×512 (some eye textures)
– 1024×1024 (Opacity maps and some eye and hair textures)
– 2048×2048 (some eye and hair textures)
– 4096×4096 (some eye and hair textures)
Supported Development Platforms:
Windows:(Yes)
Mac:(Yes)
Documentation:(No)
Important/Additional Notes:(No)
Supported Engine Versions
5.0 – 5.3