Description
How to avoid overlaps of clothing with the body when using Metahuman
IMORTANT !
There are 2 versions of this character:
2. (New version – UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body – MH Skeleton)
This is not a Metahuman’s body and face. This is our creation.
But this body has exactly the same shape as the Metahuman’s body (Normal/Average)
So you can put this Outfit on your Male Metahuman (Normal/Average)
The difference between the first version and the new version
Download the version you need. Enjoy 🙂
PLAY/MODULAR (New version – UE 5.1-5.2)
Play (First version – UE 5.0)
Live Link Face (For both versions)
Plugins used:
Live Link
Live Link Control Rig
Apple ARKit
Apple ARKit Face Support
DETAILS:
– Rendered in UE 5
– Also rendered in Marmoset Toolbag 4 (icons on renders)
– PBR Materials
– All objects, textures and materials have their own names
– Model is built to real-world scale
– Units used: cm
– Doesn’t have Default namesÂ
– Doesn’t have NGons
– Doesn’t have Overlapping Vertices
– Doesn’t have Overlapping Faces
– Doesn’t have Overlapping UV Faces
– Doesn’t have Missing textures
Technical Details
GENERAL:
Rigged:(Yes)
Rigged: to Epic skeleton:(Yes) – First Version
Rigged: to MH skeleton:(Yes) – New Version
Morph: (Yes)
Animated:(Yes)
Cloth Simulation No)
Number of Animations:(5)
Animation types (Root Motion/In-place):(No)
Number of characters: 1
Additional bones:Â
Geometry with hair
LOD 0
– Polys: 74,604
– Tris:Â 147,315
– Verts: 96,758
Geometry Bat
LOD 0
– Polys: 27,494
– Tris:Â 53,842
– Verts: 27,579
Geometry only hair
LOD 0
– Polys: 18,350
– Tris:Â 36,700
– Verts: 39,918
Number of PBR Materials and Material Instances: 19
Number of Textures: 48
Texture Resolutions:
– 4096×4096
– 8192×8192 (Hair)
Supported Development Platforms:
Windows:(Yes)
Mac:(Yes)
Documentation:(No)
Important/Additional Notes:(No)
Supported Engine Versions
5.0 – 5.3