Description
Generate infinite stretches of destructible environments into three dimensions. The underlying structure is a simplified version of the Marching Cubes algorithm which utilizes the procedural mesh component to draw terrain at runtime at minimal performance costs.
The project is entirely built in Blueprint and comes with a 3D Perlin Noise generator.
Video: https://www.youtube.com/watch?v=VuYFCCTk8YE
Demo: https://drive.google.com/open?id=1RgxO8GRJU1ZHfEKwV4zuy5ayEetDtmxL
Documentation: https://drive.google.com/open?id=1hWkQs3jmkX_SUzj5b3xUrv8BHFLcHeP0VUGkwkVNpIw
Technical Details
Features:
Number of Blueprints:
Network Replicated: No.
Supported Platforms: Windows – 64 bit
Supported Engine Versions
4.22 – 4.26