Description
3d previews:
Can be greatly expanded by the:
All the parts and the textures are fully compatible.
The units are easy to assemble – just assign the parts to the corresponding sockets and they’ll snap right into place.
The poly count of mechs varies from 1.7k to 2.5k tris. The textures vary from hand painted 4k diffuse atlas,
which looks good even unlit, to the set of PBR maps.
Mech parts:
Weapons:
Animations:
Technical Details
Scaled to Epic skeleton: No
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters: One, with multiple upgrades.
Polycount of characters: 1700 – 2500 triangles
Texture Resolutions: 4096×4096 texture atlas for all parts
Number of Animations: 16
Animation types (Root Motion/In-place): Root Motion
Supported Development Platforms: Windows, Mac OS
Supported Target Build Platforms: PC, Mac, Android, iOS, PS4, Xbox
Supported Engine Versions
4.17 – 4.20, 5.0 – 5.3