Description
3d previews:
Can be greatly expanded by the:
All the parts are fully compatible.
The units are easy to assemble – just assign the parts to the corresponding sockets and they’ll snap right into place.
The poly count of mechs varies from 1.3k to 2.1k tris. The textures vary from hand painted 4k diffuse atlas,
which looks good even unlit, to the set of PBR maps.
Parts:
Weapons:
Animations:
Technical Details
Scaled to Epic skeleton: (No)
Rigged: (Yes)
Rigged to Epic skeleton: (No)
Animated: (Yes)
Number of characters: Over 15 distinctive characters
Vertex counts of assembled characters: 1800 – 3400
Texture Resolutions: 4096×4096 texture atlas for all parts
Number of Animations: 16 per character
Animation types (Root Motion/In-place): Root Motion
Supported Development Platforms: (Windows, Mac OS)
Supported Target Build Platforms: (PC, Mac, Android, iOS, PS4, Xbox)
Supported Engine Versions
4.17 – 4.20, 5.0 – 5.3