Description
3D model of cute Mechanic Girl. She can repair stuff in your game! Rigged to Epic Skeleton, Apple Blendshapes. Completely modular. Contains different hairstyles. Easy color change via Material Instances.
Renders are made in Marmoset Toolbag 3.
VIDEO PREVIEW: https://youtu.be/kFNUBsN7duU
Support me on Patreon and claim discounts: https://www.patreon.com/idafaber
Social Links: ArtStation | Instagram | YouTube | LinkedIn
Key Features
Low-poly
Fully Rigged
Apple Blendshapes
Glasses (can be turned off) and 2 Hairstyles
Easy Color Change
Mechanic Girl
️ Faces 42625 ❎ Tris 67414 ✳️ Verts 45836
⚙️
This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result. Additional bones that are added to Epic Skeleton: eye_l/r, breast_l/r, sleeve_01-03_r/l, hair_short_01-04_l/r, hair_l/r/back_01-03
For Unity the same rig will work as Humanoid rig.
The rig is made in Maya without plugins and does not have controls.
Character’s Rig has been tested with various animations, such as:
ALSv4
3rd person standard animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
The model is completely modular, you can remove or add any part you want.
Glasses can be turned off!
2 Hairstyle variations – Long and Short Hair
Please note that:
Body Texture is censored.
Clothes can be taken off completely, and full-body is included.
Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
⚡️
⚔️ Material ID Maps for
Skin
Eyes
Hair
Outfit Parts
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
⚔️ 4K Textures
BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
8 Texture sets – Body, Head, Clothes, Shoes, Teeth, Hair, Eyes, Lashes
Textures are packed for better optimization
⚔️ Unreal Engine Project
Supported version: 4.19+
Epic Skeleton rig with additional bones
For facial animations use Morph Targets
Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results
Material Instances with MatID map for color change are included
3rd person standard animations are included
Separated Meshes for Master Pose / Leader Component are included
Wind Simulation for Hair!
Blueprints are not included
Q: Need help with the model, how to contact you?
A: The best way to contact me is through e-mail idafaber3d@gmail.com. Expect an answer in 1-3 working days.
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not. More info here >
Q: If I switch to another engine, do I have to re-purchase the asset?
A: No, you don’t have to. You can request additional files (.fbx / .obj / textures / etc ) through e-mail idafaber3d@gmail.com. For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days. As a quick alternative, you may also leave a question (or review!) on the product page, containing your e-mail address.
Q: Can I request customization? Are you available for commissions?
A: Unfortunately, I’m unavailable for any kind of commission.
Thank you ~
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: retarget
Number of characters: 1
Vertex counts of characters: 45,836
Number of Materials and Material Instances: 40
Number of Textures: 61
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Epic Skeleton: eye_l/r, breast_l/r, sleeve_01-03_r/l, hair_short_01-04_l/r, hair_l/r/back_01-03
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.3