Medieval Dining Collection

Perfect for anyone wanting to populate a dining area for a lower class medieval home or tavern!

Category:
Tags: , , , , , , , , , , , , ,

Description

Explanation Video (for beginners): https://www.youtube.com/watch?v=IZ9juaOZlEA

This collection of Medieval Dining Assets is perfect for anyone who is looking to populate a dining area for a lower class medieval home or tavern!

All assets are AAA quality, with realistic PBR shaders, but with an ever-so-slightly “stylized” look and proportions. They have also been intentionally created with a somewhat “generic,” but overall cohesive, design. Because of this, they can be used in a range of different projects, from “realistic” to “stylized realism,” etc. and shouldn’t ever feel out of place!

Polygon counts and texture resolutions reflect the intent that these assets are meant for modern PC and console games, from last gen (PS4/XBOX ONE) to current gen (PS5/XBOX Series S/X), however all assets still hold up quite well at LOD1 and could be used for lesser hardware (modern mobile devices, etc).

Many of the larger props have also been constructed with CHAOS destruction in mind (for example, the fireplace has individual stone brick pieces), however I have not created them as CHAOS is still in development (will consider adding them as a free update once it is more stable).

Ultimately, I see these as sort of “bridge” assets that would be ideal for both UE4 and, eventually, UE5 with it’s Nanite tech. I could also see them used in AAA VR games, as the smaller props hold up especially well at a close distance. And, of course, they could certainly be used in other types of projects, such as for film and television production, etc.

This is my very first foray into Unreal Marketplace (or 3D marketplaces in general!), so depending on how well received this pack is, I fully intend to continue adding further sets, such as Kitchen, Bedroom, Living and all other types of assets one might find in a Medieval living space! I also plan to create modular building pieces for different medieval structures, and, perhaps further down the road, I’ll create packs for various “eras” in history, even up to modern day!

I do work full time as a 3D Artist, so future packs will need to be made in my spare time, but if you like what you see, I’d love to make more! Let me know in the comments!

Cheers!

Kyrbster

Technical Details

Number of Unique Meshes: 23

Collision: Yes [mostly custom, some automatically generated]

Vertex Count: Various (see Additional Notes)

LODs: Yes

Number of Materials and Material Instances: 1 Master, 13 Material Instances

Number of Textures: 39

Texture Resolutions: 1024, 2048, 4096

Supported Development Platforms: Mac OS, PC, PS4, XBOX One, PS5, XBOX Series S/X

Windows: Yes

Mac: Yes

Documentation: info.txt

Important/Additional Notes:

Asset List with Tri/Vert Counts

SM_Bowl_Wood_LRG – 1344 tris/810 verts

SM_Bowl_Wood_SML – 960 tris/588 verts

SM_Cauldron_Cast_Iron_LRG – 2,608 tris/1680 verts

SM_Cauldron_Hanger – 1972 tris/1668 verts

SM_Chair_Dining_Wood_A – 3270 tris/2067 verts

SM_Cup_Wood_LRG – 576 tris/354 verts

SM_Fire_Ash – 680 tris/386 verts

SM_Fire_Wood – 2872 tris/1877 verts

SM_Fireplace_Stone – 20670 tris/14283 verts

SM_Fork_Metal – 748 tris/492 verts

SM_Knife_Metal – 580 tris/337 verts

SM_Ladle – 500 tris/303 verts

SM_Pitcher_Clay – 2384 tris/1375 verts

SM_Plate_Metal_LRG – 896 tris/482 verts

SM_Plate_Wood_LRG – 704 tris/418 verts

SM_Shelf_Wood_LRG_A – 612 tris/392 verts

SM_Shelf_Wood_LRG_B – 596 tris/382 verts

SM_Spoon_Metal – 692 tris/412 verts

SM_Spoon_Wood_LRG – 518 tris/322 verts

SM_Spoon_Wood_SML – 662 tris/403 verts

SM_Stein_Wood – 1756 tris/1098 verts

SM_Stool_Wood_SML_A – 3274 tris/2117 verts

SM_Table_Dining_Wood_SML_A – 6320 tris/3898 verts

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.1