Medieval Hunter

Character is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, rogue, etc.

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Description

Animations Preview: https://www.youtube.com/watch?v=usbB8-9mjWI

Physic Simulation: https://www.youtube.com/watch?v=YOLjliA-kGA

Rig has 85 bones

Body parts: Elf Head+Neck, Human Head+Neck, Hair, Hands, and Feet

Armor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch

Weapons: Sword, Bow, Animated Bow, Arrow, Quiver.

Model with all armors and weapons and one head: 20,233 polygons, 40,081 triangles and 22,729 vertexes. 

Animations, which names have “RM” – contain root motion data.

Technical Details

Scaled to Epic skeleton: No

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Number of characters: 2 Blueprints 17 skeletal Meshes including body parts, armor, and Animated bow

Vertex counts of characters: 22,729

Texture Resolutions: 4096×4096, 2048X2048, 1024X1024

Number of Animations: 122 human Animations and 15 bow Animations

Animation types: 91 on place and 31 with root motion

Intended Platform: PC / MAC / XBox1 / PS4

Platforms Tested: PC

Documentation Included: Yes 

ImportantAdditional Notes: PBR Materials setup,

Physics Asset setup included

3D MAX 2009 file with rigged character included

Blueprints of modular and simple characters included

Material instances of head, armor, hood, and fur included

2 colors scheme for armor included

2 colors for hood included

2 head Materials (with scar and without) included

2 heads one human and one elf with long ears included

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.3