Medieval knight Killed

Various scenes of a medieval knight killed to show along a path or route, also after a battle.

Category:
Tags: , , , , , , , , , , , , ,

Description

This product supports Nanite and use lumen and it is not prepared for light maps.

This pack is part of and is included in the complete package of:

Bridge hell

Requirements:

Medieval Knight includes a character without no rigging or animations set up in individual scenes via Blueprints.

In the Blueprints you can find various configuration options of the scenes such as remove fire, smoke, change the torso material, hide rocks from the scene or other objects, etc. All with an easy and simple handling

Objects can be mixed with Lancscape material by connecting Virtual Heightfield Mesh already prepared and correctly configured for a perfect mix.

This pack is all included in the complete Bridge Hell pack.

Technical Details

Meshes:62

Collision: Yes, automatically generated, and per-poly

Vertex Count: 160.931

Niagara Fx: 7

LODs: yes

Materials: 10 and 2 landscape materials.

Material Functions: 3

Parameter Collection: 1

Material Instances: 81

Number of Textures: 99 and 4 Virtual Texture

Texture Resolutions: 256 to 4096×4096

Windows: yes test

Mac: No test.

Support: Studiodevis3d@gmail.com

Supported Engine Versions

5.1 – 5.3