Description

CREATION

The model and its accessories, if any, have been created with 3D Studio Max (2018 version) and imported in the Unreal Engine (see supported engine versions) with FBX 2018

The Medieval Soldier topology is made up of quads and triangles as follows:

– Belts and Scabbard: 1502 polys, 2992 tris, 1533 verts

– Hands: 1622 polys, 3244 tris, 1644 verts

– Hauberk: 514 polys, 1028 tris, 546 verts

– Head: 1780 polys, 3560 tris, 1808 verts

– Mouth: 664 polys, 1296 tris, 831 verts

– Eyes: 648 polys, 1224 tris, 650 verts

– Boots: 236 polys, 472 tris, 248 verts

– Trousers: 272 polys, 544 tris, 291 verts

– Gambeson: 196 polys, 392 tris, 240 verts

– Sword: 288 polys, 568 tris, 302 verts

– Heater Shield: 1092 polys, 2184 tris, 1331 verts

– Kettle Hat: 804 polys, 1600 tris, 961 verts

– Eye Glass: 864 polys, 1656 tris, 866 verts

– Surcoat: 652 polys, 1304 tris, 723 verts

MATERIALS AND TEXTURES

Textures are from 1024x1024px to 2048x2048px

All textures are in TGA format

RIGGING AND ANIMATIONS

The models have been rigged with 3D Studio Max Biped with additional bones for the face and helpers for the bottom of the surcoat

The package includes 34 animations:

– Body Impact

– Death

– Head Impact

– Idle With and Without Weapons

– Jump On Spot With and Without Weapons

– Leap In Motion With and Without Weapons

– Run Backward Left With and Without Weapons

– Run Backward Right With and Without Weapons

– Run Backward With and Without Weapons

– Run Forward Left With and Without Weapons

– Run Forward Right With and Without Weapons

– Run Forward With and Without Weapons

– Run Strafe L With and Without Weapons

– Run Strafe R With and Without Weapons

– Sword Attack

– Walk Backward With and Without Weapons

– Walk Forward With and Without Weapons

– Walk Strafe L With and Without Weapons

– Walk Strafe R With and Without Weapons

and T-pose

The animations are in place

The animations has been crafted (no motion capture)

Technical Details

– Medieval Soldier T-pose

– Map: Overview

Scaled To Epic Skeleton: Yes

Rigged: Yes

Rigged To Epic Skeleton: No

Compatible With MetaHuman: No

Animated: Yes

Geometry: Quads/Tris

Textures: Yes

Material: Yes

– 15 Material Parent (Belts and Scabbard, Boots, Eyes, Eyes Occlusion, Gambeson, Hands, Hauberk, Head, Heater Shield, Kettle Hat, Mouth, Surcoat, Sword, Tears Lines, Trousers)

– 9 Material Layers (Chainmail, Color Skin, Fabric 1, Fabric 2, Leather, Rope, Steel Battered, Teeth, Viscera)

– 16 Material Instances (Basic Shape, Belts and Scabbard, Boots, Eyes, Eyes Occlusion, Gambeson, Hands, Hauberk, Head, Heater Shield, Kettle Hat, Mouth, Surcoat, Sword, Tears Lines, Trousers)

– 1 Material Function (Shading)

Supported Engine Versions

5.3