Melee Trace

Trace melee hits accurately by defining trace windows directly in the animation assets

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Description

If you ever find yourself making a 3D game that contains a melee fighting, this plugin might be just what you need. Using functionality from this plugin you can define when tracing should start and end directly in the animation assets. You can then define sockets on either character skeleton or attached weapon skeleton that will be used by the system to trace hits.

Technical Details

Code Modules:

Number of Blueprints: 0

Number of C++ Classes: 6

Network Replicated: No

Supported Development Platforms: All available platforms

Supported Target Build Platforms: All available platforms

Documentation: https://github.com/rlewicki/MeleeTrace/wiki

Additional Notes: For feature requests and support and/or bug reports please reach out to me through GitHub Issues directly on the project’s GitHub page https://github.com/rlewicki/MeleeTrace

Supported Engine Versions

5.1 – 5.3