MetaSoul Plugin – Bring games to life.

MetaSoul® Cloud Emotion Synthesis is a platform that can synthesize a Myers-Briggs Persona with it’s real-time emotional states and memories for NPC and Avatars in real-time. The plugin is a MetaSoul evaluation platform In UE5

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Description

Get a fully integrated character engine for MetaSoul® NPCs

The Emoshape EPU is a patented technology that can synthesize the emotional levels of individuals in the Game industry in real time with responses to one of twelve primary emotions: anger, fear, sadness, disgust, indifference, regret, surprise, anticipation, trust, confidence, desire, and joy, using psychometric functions that shape and react without the use of pre-programmed sets of inputs. It is the industry’s first emotion synthesis engine. It delivers high-performance machine emotion awareness and transforms the capabilities of NPC in video games. Emoshapes Emotion synthesis technology not only controls the tone of voices but can also control the different facial micro expressions (FACS), body languages of digital humans, MetaHuman, avatars, or NPC.’ faces in real-time using FACS.

Cloud EPU (Voucher: Unreal032022) MetaSoul™ for Unity3D and Unreal Engine provides an evaluation platform for the Emotion Processing Unit III. The evaluation plugins are a vehicle to test and evaluate emotion synthesis, speech emotion recognition, facial emotion recognition, and virtual emotional sensors functionality in games, VR, and AR. The kit gives developers immediate access to its advanced emotion processing engine while allowing them to develop proprietary capabilities that provide true differentiation.

Technical Details

Access to the Emoshape EPU cloud services thru web services, SaaS, or physical means(dongle).

Code Modules: 

“Name”: “EmoShape”,  “Type”: “Runtime”, “LoadingPhase”: “Default”,

“Name”: “EmoShapeIOClient”, “Type”: “Runtime”, “LoadingPhase”: “Default”,

“Name”: “EmoShapeJson”,   “Type”: “Runtime”, “LoadingPhase”: “PreDefault”,

“Name”: “EmoShapeIOLib”,  “Type”: “Runtime”, “LoadingPhase”: “PreDefault”,

“Name”: “EmoShapeWebUtility”,  “Type”: “Runtime”, “LoadingPhase”: “PreDefault”,

“Name”: “EmoShapeJsonEditorPlugin”,”Type”: “Editor”, “LoadingPhase”: “Default”

Number of Blueprints: 10

Numbers of C++ Classes: 32

Network Replicated: No

Supported Development Platforms: Windows, Mac, and Linux

Supported Target Build Platforms: Windows, Mac, and Linux

Documentation: https://emoshape.com/DocWeb/EmoshapeUnrealDoc/index-Unreal.html

Example Project: To be Added

Supported Engine Versions

5.3